Oculus Touch
General Description
The project only contains instructions on how to install Oculus Touch drivers from other sources.
| Resource | Link |
|---|---|
| Source code | https://gitc.piap.lukasiewicz.gov.pl/ai-prism/wp3/ros-framework/base_hardware/oculus-touch-driver |
Contact
The following table includes contact information of the main developers in charge of the component:
| Name | Organisation | |
|---|---|---|
| Example Name | miron.kolodziejczyk@piap.lukasiewicz.gov.pl | ![]() |
License
No licence
Technical Foundations
On the Develop for the Meta Quest Platform is a table summarizing all available Oculus Touch devices (Touch, Touch Plus and Touch Pro) and their capabilities
From available three development methods Native OpenXR was chosen (other two are Unity and Unreal game engines integrations).
Prerequisites
App
There are Mobile OpenXR Samples available of which
XrControllers: Shows how to access each of the new input actions on the Meta Quest Touch Pro controller through OpenXR and provides examples of using TruTouch advanced haptics APIs.
The code is in C++ and NDK is use this code directly in Android app
In ROS ecosystem there are examples of using NDK for ROS on Android, most notable are: * android_ndk / ros_android * sensors_for_ros - this approach doesn't use any Java or gradle build system
How to install
TBD
